![]() ![]() ![]() It doesn’t help that Spirit of the North ever so slightly overstays its welcome, dragging things out when you feel as though the tale should be coming to an end. It’s not a complete disaster by any means, but it diminishes the game’s thoughtful outlook, when you may have to take a step away through frustration.Īs you enter the closing sections, the platforming challenges do step up a notch, as do the puzzles, but so much of the difficulty comes back to your fox’s wayward leaping. The times where you’re stuck often aren’t through a lack of understanding what to do, it’s you wrestling with the slightly ungainly controls. ![]() While he looks great walking or running down the hillsides, climbing steps or leaping across anything showcases the game’s more humble roots. It’s probably a blessing that there isn’t too much in the way of platforming or puzzle solving, as our reddish-brown pal isn’t all that good at them. It feels a little unfair invoking the spirit of Journey, but there’s some of that explorative, life-affirming adventuring here. There are occasional puzzles, which tends to be a question of activating things in a specific order, and the lightest of running and platforming requirements, but all in all this is more of an experiential piece. Still, it gives you a small amount of drive through your travels, and if you miss some on your first run through, it gives you a reason to return.īarring that notion of resurrecting spirits, Spirit of the North is a relatively frictionless experience. It’s a lot of skeletons, and a lot of corresponding staffs, which seems overly careless to my mind. You’ll find skeletons scattered across the mountainside and the country below, and you can assist them by reuniting them with their staffs. You soon discover the game’s loose task, which is to revive spirits and allowing them to leave this mortal plane. ![]()
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